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  • #16
    Originally posted by mike17 View Post
    This is your scout's scouting ratings changing at the beginning of the season
    Ahhh, thanks. That explains it all. Strick, this is before all hiring stages by the way.
    Float likeabutterflysting likeabee.

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    • #17
      Originally posted by jzicc View Post
      and I thought this was just old wive's tail
      Don't know, but I don't use the cut test, so ...

      Originally posted by jzicc View Post
      I think you have to look at the scout as SOLELY referencing the BARS that are showing when he states the U/O ratings --- and any scout under a G (overall)/ G (position) is pretty worthless; If you only scout HIGH barred players that don't match their average combines you will see alot of OR and VOR (and vice versa) IMO
      Right, the game is giving you low bars and the scout decides different and says VU. Or the bars are high and the scout thinks the player isn't that good and says VO. And then varying degrees of that.

      I just don't bother with it and work with the info that's given (combines). Except with no combine players it's good to look at them and see what the scout thinks. You have to be very careful and reference what your scout is good at, as you mentioned. Problem is they can still be wrong even if they're very good at their job. I don't like scouts, they're imperfect, like in the real world, and I hate the real world. ;)

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      • #18
        Originally posted by Nutah View Post
        Another thing I thought of because I made this mistake not that long ago: don't pay too much attention to a player's ratings after changing positions until after the sim is run. If the scout says something like he's going to lose 30% of his ratings, he is right.

        :(
        Also, when you change a guy's position and he loses ratings, he doesn't get those ratings back if you switch him back to his original position.

        I ruined a stud FB's career because I switched him to RB and he went from 75 to 35 rated. Then tried to switch back and he actually went down some more lol.
        Owner of the Drunken, Fightin' Irish.
        --We trade with Utah just for the dead puppies
        --Lifetime record (from 2021 to 2032): 124-68 --

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        • #19
          Oh that reminds me, you do NOT want to ever export while you are running two instances of FOF at once. Ever.

          Funky things might happen and stuff you do in one window might appear in your export file, even if you export from another window. I ruined a rookie DE who went +3 because I moved him to LB in my "fake" FOF window to see what his ST rating was. When I moved him back to DE in the next sim, he died a little more.
          Float likeabutterflysting likeabee.

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          • #20
            Masked pairs...do they always have to be high to be good, or just in the same area?

            So if you have 2 sets of "pairs"...and in one both are near the top, and in the other they are both near the bottom...bad, good, or indifferent?

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            • #21
              Originally posted by Matt View Post
              Masked pairs...do they always have to be high to be good, or just in the same area?

              So if you have 2 sets of "pairs"...and in one both are near the top, and in the other they are both near the bottom...bad, good, or indifferent?
              Depends on the pair and position they play, I think, but in an overall sense the situation you describe would lead me to be more cautious than if both of those pairs were high.

              "-Masking... (I'll make these points where I can). Players that are being heavily masked as QBs often have high bars in certain attributes or certain paired attributes. Masked QBs, especially quality guys, will almost always have high sense rush coupled with a high long passing bar or a pair of high bars in the following combinations: med/timing, short/acc, 3rd/two min, and deep/read. No combine guys are more likely to be masked in this way."

              From here.

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              • #22
                I get confused what masked pairs mean sometimes. But, actually, I think two sets of high pairs would lead me to be more cautious than if there were just one. Like, in that paragraph on QBs - "a pair of high bars". If they have all these different high pairs, they just have a lot of high bars.

                Here is a classic example of masked pairs from last year's draft, CB Quinn Robinette:



                Here the Man/END bars were high, along with a very high static PH bar (always unmasked, so you knew it was that good), and all the other bars were lower. Zone/ST were lined up, but ;low.

                Outside of really noticeable cases like that, though, I think it is two separate things: 1) all bars - except for the 'static' ones - can be lies. 2) Certain "pairs" of bars tend to have their fates tied together.

                This cornerback (another league) actually went down in TC. So sometimes a masked high pair just means both those bars are really coming down, and nothing is coming up. This guy had a really, really bad combine, though, he was the 314th rated player in the draft.



                List of the static bars: Sense Rush (QB), Breakaway Speed/Power Inside/Speed to Outside (RBs), Block Strength (TE/FB/OL), Big Play Receiving (TE/WR), Pass Rush Strength (DL/LB),

                List of pairs: QBs (garion got'em all) Receiving pairs: (GD/END), (RR/ST). Coverage pairs (Man/End), (Zone/ST). I think that's it, really.
                Last edited by Aston; 12-10-2011, 12:51 PM.
                Float likeabutterflysting likeabee.

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                • #23
                  The masked pairs only apply when a player's combines and bars don't match. If he has really high bars and bad combines, or if he has really good combines and bad bars, in those cases the masked pair is an indicator that what you are seeing does not reflect his true abilities.

                  Moral of the story, the masked pair by itself means little. It has to be accompanied by the discrepancy between combines and bars.
                  Owner of the Drunken, Fightin' Irish.
                  --We trade with Utah just for the dead puppies
                  --Lifetime record (from 2021 to 2032): 124-68 --

                  Comment


                  • #24
                    Originally posted by mike17 View Post
                    The masked pairs only apply when a player's combines and bars don't match. If he has really high bars and bad combines, or if he has really good combines and bad bars, in those cases the masked pair is an indicator that what you are seeing does not reflect his true abilities.

                    Moral of the story, the masked pair by itself means little. It has to be accompanied by the discrepancy between combines and bars.
                    Quoted for emphasis. I've learned this the hard way. Also shows that combines are much more important than bars.
                    Last edited by Jughead Spock; 12-10-2011, 02:59 PM.

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                    • #25
                      Originally posted by Jughead Spock View Post
                      Quoted for emphasis. I've learned this the hard way. Also shows that combines are much more important than bars.
                      I learned this the hard way too.

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