Announcement

Collapse
No announcement yet.

Hoosiers Dissertation on Coaches impact

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Hoosiers Dissertation on Coaches impact

    Okay, I've been watching some of you new guys scratch your heads in frustration over your gameplanning and the ai's refusal to implement the guidelines you as a g.m. implement. I think it's time for one of the FOF vets to step in and offer his OPINIONS/THEORIES on the impact of Coaching Staff and Lead Scout has on your team.

    I'm hoping Skydog and Cotton and some of the over FOF Vets will at least offer their opinions. At 11-2 and AC Division Champs here in the OSFL and with two Division Championships under my belt in the DFL, I think I may have some insight to offer. Who knows?

    I'm gonna use Sully's Memphis Admirals. At 7-6, the Ads are one game above .500 and will probably finish about there, one game above/below .500. That's not a reflection on Sully, but it does speak volumes about his staff.

    Let's start with his Lead Scout.

    Ian Green is about as vanilla as a lead scout can get. He ranks average in six categories. The one area that I feel a scout has to be above average at the very least is in the young talent area. Let's face it, this is a young, very young league and the free agents you go after for replacements or trade bait are mirrored back to you through his eyes. Average replacements are okay, they are after all Pro Football caliber player, but I've always felt that your scout has to excel in young talent. Mr. Green does a good job with O Linemen, D Linemen, and Kickers, all important areas of your team, but these are not the skill positions. So, basically what this scout is going to give are you ratings that will reflect an average pro football team with average young talent but a good o/d line and special teams core. Just enough to keep you in position for a .500 season. Not good enough if you want to to do better.

    In comparison, Columbus Catfish Lead Scout "Sing A Long With" Mitch Williams, is rated average in only three areas. He is rated good in young players and excellent in two areas with one very good and only two fair.
    Skydog has the one rating I feel should be prioritized the most in the young player area. Without this, you're at a disadvantage right from the start.

    Defensive Coordinator

    Memphis DC Louie "Louie, You gotta go" Schaffer is rated as poor in defensive playcalling, average in motivation, and only fair in discipline. Not a good combination at all. This is one transparent area where Memphis has a glaring weakness. If your DC can't get the team motivated, can't discipline them in practice, training camp, or gametime, you've lost the defensive battle. No matter how much Sully will gameplan, the ai (I believe) still filters everything through him when it comes to defense calling, gameplanning, player development, penalties, etc. He is rated very high in d linemen, secondary, and linebackers, so he has the talent. He doesn't know how to use them and the ai has to take that into account. It is a game of immersion and you have to take into account everything.

    Now, let's go back to Columbs. DC Riddic Bertola's ratings are good in the big three areas of discipline, motivation, and playcalling. Add in the average rating in injury avoidance and the good rating in young talent, it should come to no-one's surprise Columbus is winning games. I wouldn't be surprised if Skydog is just going with recommendations and exporting. I know I would .

  • #2
    Continued.

    Offensive Coordinator

    Memphis Admirals' Lenny "Clarence" Leathers has one weakness that needs to be addressed. . . motivation. The fair rating again is filtered through the a.i. This means that no matter how good he is in the other areas, and he is good, that he definitely does not muster up the motivation needed to sustain a season. He's the cerebral coach who can't quite reach his players emotions, but he sure can teach them the fundmentals. Other than that, he's a pretty decent O.C.

    To contrast, Phoenix Clyde "Autoglide" Carr, is rated very highly in two of the four areas I look for in an OC, good in two areas, and only average in discipline. One of the reasons we have an occasional breakdown in penalties. He's rated very poor in injury avoidance, an area that will cost him his job. The Riders have had too many injuries this year.

    Head Coach

    The guy the a.i. appears to filter EVERYTHING through, no matter how much you gameplan.

    Captain Kirk Greene is a damn fine head coach, and as such, he's going to do his own thing. He'll take what you give him parameter wise, but he'll still reach into his own bag. As far as I can tell, he looks to be the reason why Memphis is still in the playoff hunt. He's a keeper.

    If I were running the Admirals, I'd gameplan the hell out of the defensive side of the ball to overcome the D.C.'s glaring weakness, but I would tend to trust what the recommendations are on offense. At the end of the season I'd fire the D.C., O.C., and Lead Scout. It's always okay to have a D.C. who's rated above average in the defensive side of the ball and poorly in the offensive side of the ball. Balance it out.

    I hope this at least gives some of you some itch relief. It is a total immersion game and I like the OSFL. I'm hoping it continues.

    Hoosier has left the building.

    Comment


    • #3
      P.S. And yes, all I do is click the recommend button on gameplanning and go with what the coaches want. Sometimes there's a tendency to overgameplan.

      Comment


      • #4
        Hey Hoosier ---- How much does the recommend button's suggestions change from a terrible coordinator to a great one? IE If you have a bad coordinator is that always reflected in the recommend button or does it happen transparently through the actual simulation?

        Comment


        • #5
          Question. Do coaches and coordinators improve?
          The Great One!

          Too many rings to count.

          Comment


          • #6
            But, I didn't get a chance to hire any coordinators or anything, so is it just complete blind luck?

            Comment


            • #7
              Originally posted by ExtremeGamer
              But, I didn't get a chance to hire any coordinators or anything, so is it just complete blind luck?
              In season one, yes. In future seasons, you'll have that opportunity.

              Comment


              • #8
                Originally posted by Hoosier
                P.S. And yes, all I do is click the recommend button on gameplanning and go with what the coaches want. Sometimes there's a tendency to overgameplan.
                I agree. I lose more games than my coaches do. ;)
                Cotton Kidd, General Manager: The Utah Bees

                Comment


                • #9
                  dola - and I usually always tweak something or two, but sometimes I overdo it. That's what I mean. When I overdo it, I often lose. Nice post, btw.
                  Cotton Kidd, General Manager: The Utah Bees

                  Comment


                  • #10
                    Originally posted by Clay
                    Question. Do coaches and coordinators improve?
                    Not that I've seen.

                    Comment


                    • #11
                      Originally posted by jzicc
                      Hey Hoosier ---- How much does the recommend button's suggestions change from a terrible coordinator to a great one? IE If you have a bad coordinator is that always reflected in the recommend button or does it happen transparently through the actual simulation?
                      I find that it happens both times, but especially in gametime decision making.

                      Comment


                      • #12
                        Originally posted by Hoosier
                        Originally posted by Clay
                        Question. Do coaches and coordinators improve?
                        Not that I've seen.
                        They absolutely do improve and decline.

                        Comment


                        • #13
                          Originally posted by SkyDog
                          Originally posted by Hoosier
                          Originally posted by Clay
                          Question. Do coaches and coordinators improve?
                          Not that I've seen.
                          They absolutely do improve and decline.
                          Now see there, even I learned something new today! Thanks Skydog

                          See you in the OSFL Championship :twisted:

                          Comment


                          • #14
                            Here's the thing, I read this entire thing. So basically year 1 is total luck of the draw, because everything hinges on your coaches, which you can't control in year 1. Seems very poorly designed to me.

                            Comment


                            • #15
                              It might have been a good idea to start a league where the powers that be simmed the entire first season and everyone started from the second year. That way everyone could see what they got, where they nee to go with hiring/firing staff, signing free agents. We discussed that when we started up the UFL.

                              Comment

                              Working...
                              X