I kind of know about the "cliff" but I never took I seriously. I'm a....so the chance of this dude being good is .00003%? So you're saying there's a chance!!
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Those cliffs were super serious stuff. But I do agree with you guys. The draft to me has always been something to learn and I'm glad that there were so many resources available for that -- and I had spent no shortage of time trying to pass on what I had gathered. But no matter what, people weren't remembering these numbers. ">37 position drill on a defense back" isn't the kind of thing that sticks with people. It's not meaningful.
I think we're going to go with 39 here. I wish Jim would just take the constraints out of everything, though. That way we can have both the "default accuracy" as well as the "no constraints" behavior.Float likeabutterflysting likeabee.
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LMAO Not everyone can, I strike out all the time with my later picks. I usally get 2 good picks out of 7, if I have my 1st & 2nd rd picks.Originally posted by Delandis View PostThis was very reason I left the OSFL the first go around. It was frustrating to know that everyone could look just look at combines and pick star after star.
Not. Fun.
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Is that the kind of thing he was talking about, like >37 PD on CB? Dayummmmm. Anyone with less than 37 PD on CBs tended to look pretty crappy anyway across the board, right?Originally posted by Aston View PostThose cliffs were super serious stuff. But I do agree with you guys. The draft to me has always been something to learn and I'm glad that there were so many resources available for that -- and I had spent no shortage of time trying to pass on what I had gathered. But no matter what, people weren't remembering these numbers. ">37 position drill on a defense back" isn't the kind of thing that sticks with people. It's not meaningful.
I think we're going to go with 39 here. I wish Jim would just take the constraints out of everything, though. That way we can have both the "default accuracy" as well as the "no constraints" behavior.
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Oh, gosh. I thought I had done it already -- my mistake. I'll run it now.
Most players with bad combines tended to be "obviously" bad, but it wasn't always clear what was a bad combine and what wasn't. For example, some combine scores that weren't green were nonetheless very bad.Float likeabutterflysting likeabee.
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TBH in the past version I mostly based my drafting on bar patterns and outlier combine scores, with malcpow coming in later. I hardly looked at it in later rounds and probably did myself a disservice.Originally posted by Aston View PostOh, gosh. I thought I had done it already -- my mistake. I'll run it now.
Most players with bad combines tended to be "obviously" bad, but it wasn't always clear what was a bad combine and what wasn't. For example, some combine scores that weren't green were nonetheless very bad.
Combine outliers seem to be less important in this version.
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Me too. That and the interface just sucks. I wish it was more intuitive.Originally posted by Delandis View PostThis was very reason I left the OSFL the first go around. It was frustrating to know that everyone could look just look at combines and pick star after star.
Not. Fun.Death Valley Scorpions (2003-Present)
Division Champs '05 '07 '08 '11 '13 '14 '15 '16 '19
IL WC '09 '10 '12 '17
IL Champs '13 '16 '19
Stout Slugger '08 (Jones) '15 (McCarley)
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Desert Legends
#33 Danny Salcedo ('15) #30 Colin Cash ('16) #32 Brendan Lindsey ('17)
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