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Patch 6.1a Released

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  • Patch 6.1a Released

    http://fof.sportplanet.gamespy.com/f...ad.php?t=62509

    The following changes are included in the 6.1a update, along with everything changed through 6.1:
    • Properly use coach's discipline ratings to affect team penalty frequency.
    • Teams will not expect the run when the opponent comes out in a five-receiver formation.
    • Tweak Hall of Fame criteria to generate more realistic position distribution.
    • The Recommend button in the playoffs should create a game plan for opponents beyond the first round.
    • Unsportsmanlike conduct against the defense is now an automatic first down.
    • Tweak to Solevision to avoid generating a first-down comment after a lost fumble.
    • Correct team pass rush percentage calculation on summary screen and in HTML.
    • Further tweak running back choice algorithm. Study real-life limits, remove part of the exploit for putting low-endurance backup on chart.
    • Remove potential exploit of coach ratings from using software designed to read MFC displays.
    • Change text on player salary screen to properly reflect how veteran minimum works.
    • Tweak to avoid timing problem when exiting Solevision before games are over, crash might be possible.
    • Correct resolution of standings tiebreakers when three or more teams tied, and common games are used inter-divisionally.
    • Correct resolution of draft order when in-conference teams have same record and same strength of schedule.
    • Fix corruption of data files causing defensive players, increasing from defensive line exponentially to secondary, to experience a higher injury proneness after year one of a league. Note, this resets injury proneness for all players, but this is the only fair way to fix the problem.
    • For a greater challenge, increase overall maximum injury setting from 200 to 400.

  • #2
    Are we going to this switch before the sim?
    California Kodiaks - GM - 1982-2013
    Brewmaster's Cups: 1987
    Import League Champions: 1987, 1989
    Porter Division Champions:
    1986, 1987, 1989, 1999
    , 2000
    Import League Wild Card: 2001, 2003, 2004

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    • #3
      Just curious to when we are updating to the patch.
      OSFL - Anchorage Gladiators
      2015, 2019 OSFL Champs
      2006, 2015, 2019, 2021 AC Champs
      2007-2008, 2012-2014, 2016-2017, 2019-2020 AC North Champs

      13 Playoff Appearances


      FOFL - Indiana Apocalypse

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      • #4
        Originally posted by kingfc22 View Post
        Just curious to when we are updating to the patch.
        I dont want to make any major changes during the season especially during the playoff push. I would also like to hear from some of the FOF vets like Skydog, Hoosier and Cotton about what effect switching to the new version could have on the season. I'm leaning toward waiting until after the Championship to switch.

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        • #5
          That's what I had figured and is usually what happens in the leagues I am in.
          OSFL - Anchorage Gladiators
          2015, 2019 OSFL Champs
          2006, 2015, 2019, 2021 AC Champs
          2007-2008, 2012-2014, 2016-2017, 2019-2020 AC North Champs

          13 Playoff Appearances


          FOFL - Indiana Apocalypse

          Comment


          • #6
            Originally posted by aholbert View Post
            I dont want to make any major changes during the season especially during the playoff push. I would also like to hear from some of the FOF vets like Skydog, Hoosier and Cotton about what effect switching to the new version could have on the season. I'm leaning toward waiting until after the Championship to switch.
            FOFL has switched (we were just before Week 4 when it came out) with no negative effects. WOOF switched immediately as well, but we were in the offseason. There appear to be no game engine changes--just fixes, especially to the penalty situation. I don't know of a good reason not to patch, although I could understand why some might be nervous late in a season. These are the most significant fixes, imho:
            • Properly use coach's discipline ratings to affect team penalty frequency.
            • Teams will not expect the run when the opponent comes out in a five-receiver formation.
            • Unsportsmanlike conduct against the defense is now an automatic first down.
            • Further tweak running back choice algorithm. Study real-life limits, remove part of the exploit for putting low-endurance backup on chart.
            • Fix corruption of data files causing defensive players, increasing from defensive line exponentially to secondary, to experience a higher injury proneness after year one of a league. Note, this resets injury proneness for all players, but this is the only fair way to fix the problem.
            If you do decide to wait, it will be a very good idea to patch right before hitting "End Season" so we get this fix (draft order is set in the end season routine, I believe):
            • Correct resolution of draft order when in-conference teams have same record and same strength of schedule.

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