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  • Question:Training Camp

    From the rules list:

    V. Miscellaneous
    A. Training Camp[list:dcbbcf166b] 1. There are no restrictions, except those set by FOF, on the settings that may be used in training camp.
    We've been going informally for several seasons with a 'you can only take 60 players into TC'. There doesn't seem to be any in-game reasons for this, and it doesn't seem to formally exist in the rules, so I wonder if we can have an official clarification of sorts on this.

    I guess we don't want people hoarding rookie FAs and taking 100 people into camp, and it would be interesting to have a limit - so as to force people to still make some interesting decisions with their roster pre-camp, but also to allow people room to cull guys from a "Camp Roster" to "Preseason Roster" stage.

    I'm just drawing a number out of a hat here, but how about a cap at 68. Every team should be able to have ample room to sign all their rookies through camp. And some space to experiment on a few guys. I picked 8 just because it matched the practice squad number in the NFL; not really analogous but figured it could be a sensible number planning wise (base roster + 8 extra spots).
    Last edited by Aston; 11-10-2010, 12:54 AM.
    Float likeabutterflysting likeabee.

  • #2
    Originally posted by Nutah View Post

    I guess we don't want people hoarding rookie FAs and taking 100 people into camp, and it would be interesting to have a limit - so as to force people to still make some interesting decisions with their roster pre-camp, but also to allow people room to cull guys from a "Camp Roster" to "Preseason Roster" stage.
    Nutah - it is interesting you would bring this up and then attempt to push the limits (78 signed and counting). I personally love the way you compete.

    Who said this is not a competitive league?

    Comment


    • #3
      Well, last season before TC I asked Linty if the unwritten '60 before TC' rule still existed and he said it didn't, so...

      I am just a compulsive FA signer by the way. I don't know, I just can't seem to bring myself to cut guys til I have to. If I were like this in real life I'd shop myself broke at the dollar store.
      Float likeabutterflysting likeabee.

      Comment


      • #4
        Originally posted by Nutah View Post
        Well, last season before TC I asked Linty if the unwritten '60 before TC' rule still existed and he said it didn't, so...
        Hey, if there is no rule in the league and the game allows it... I say go for it. You are not even really over the top - just a division rival so I had to pick on you. ;-)

        A couple of seasons back in the USFL someone had 120 players on their roster before TC. That led to a hard cap of 80. But really, I think if people started to get a bit more competitive no cap is necessary. The truth is that 99.9% of rookies in FA 2 do not have the stuff to make a team.

        Although... Somehow I landed UDFA LB Bernie Price in preseason week 2 last season. And he looks to be a starter on my team for seasons to come. So there might be value out there, if you are lucky enough or know how to find the right players.
        Last edited by thenewchuckd; 03-30-2011, 11:28 AM.

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        • #5
          My philosophy is 'since I'm not good at finding the right guys, take a lot of them and maybe I'll get lucky.'
          Float likeabutterflysting likeabee.

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          • #6
            Somebody said once that "quantity was it's own quality", just wish I could remember who, Stalin maybe?
            GM - Davenport Brawlers BLB

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            • #7
              Taking too many players to TC will crash the game and force Linty to make cuts.

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              • #8
                Heh. You should have read farther down the rules.

                F. Roster Size
                • 1. At no time should a team's roster contain more than 70 players under contract. Any violation of this limit will result in league mandated cuts and a possible loss of draft pick(s) at the discretion of the League Office.

                Comment


                • #9
                  Hm. I didn't notice that. I'll cut down to 70 then.

                  Ben, I'm confused. A few seasons ago I had the impression that more than 70 to TC will cause game instability. And you were the one who corrected me and said it wouldn't - unless you got to some ridiculous amount like 100 or something.

                  Wow, my apologies guys. I had no idea.
                  Last edited by Aston; 04-02-2011, 02:38 PM.
                  Float likeabutterflysting likeabee.

                  Comment


                  • #10
                    Originally posted by Nutah View Post
                    Ben, I'm confused. A few seasons ago I had the impression that more than 70 to TC will cause game instability. And you were the one who corrected me and said it wouldn't - unless you got to some ridiculous amount like 100 or something..
                    Right. That doesn't contradict what I just said at all:
                    Taking too many players to TC will crash the game and force Linty to make cuts.

                    Comment


                    • #11
                      Originally posted by Ben E Lou View Post
                      Taking too many players to TC will crash the game and force Linty to make cuts.
                      This is a bug that has been fixed. There was a chat about it in the USFL because of the guy who signed 120. I believe there is also a thread about it over in FOFC where the over 100 myth was debunked.

                      (ha - I knew something that Ben didn't!!!)

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                      • #12
                        Originally posted by thenewchuckd View Post
                        This is a bug that has been fixed. There was a chat about it in the USFL because of the guy who signed 120. I believe there is also a thread about it over in FOFC where the over 100 myth was debunked.

                        (ha - I knew something that Ben didn't!!!)
                        1. The nature of this is not a bug. It is a design decision.
                        2. Taking too many players to camp will still crash the game.

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                        • #13
                          By the way, in case you don't believe me, this is what W24olfpack wrote on the subject (and this guy knows his stuff):

                          Since evidently I'm supposed to be the disseminator of urban legends I talked to two VERY ACTIVE commissioners who sim multiple leagues last night on the topic:

                          6.2 - it would crash with more than 70 players in TC
                          6.3 - it should not crash

                          I don't have an issue with Denver talking EVERY available option under the rules. I'll be interested to see how many agents his pisses off by cutting that many of their clients but it was within bounds to sign players.

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                          • #14
                            Originally posted by Ben E Lou View Post
                            2. Taking too many players to camp will still crash the game.
                            Maybe. But I know one thing for sure. The number is more than 120.

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                            • #15
                              Where in this thread have I said anything about 70 or 100 or 120?

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