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  • Sharkn20
    replied
    Play off games are included for vesting options in contracts??

    Sent from my GT-I9505 using Tapatalk

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  • umd
    replied
    Originally posted by Hank View Post
    Thanks Pat! So I can't control it then? Good to know.
    Thanks!
    I think you can adjust it a few times in the offseason and it will give you some projections in parentheses each sim. Then you can lock it in. I set mine by looking to see if I was projected to sell out each game. I probably could have raised mine a bit, but I'm at 100 fan interest and 90 loyalty.

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  • Hank
    replied
    Originally posted by Pat View Post
    I would think market, fan interest and the ticket price all might play a factor...

    But that is just a guess.
    Thanks Pat! So I can't control it then? Good to know.
    Thanks!

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  • Pat
    replied
    Originally posted by Hank View Post
    Is there any information on seasons tickets?
    Do we have any control over how many are sold or is it solely dependant on fan interest?
    I would think market, fan interest and the ticket price all might play a factor...

    But that is just a guess.

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  • Hank
    replied
    Is there any information on seasons tickets?
    Do we have any control over how many are sold or is it solely dependant on fan interest?

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  • Sharkn20
    replied
    I do love how this thread grew and how it will help newcomers.

    Great job buddies

    Sent from my GT-I9505 using Tapatalk

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  • umd
    replied
    Financial/Budget Tips:

    Someone better versed in hard financial numbers than me could probably do a better job, but here's some non-number based ways to improve an organization's bottom line as a GM:

    1st - Win. Winning drives everything in this game. It puts asses in the seats that buy merchandise, drives your cash balance towards $10m in surplus, increases your fan interest and fan loyalty, and leads to periodic increases in media contracts, and earns you playoff revenue.

    2nd - If you aren't winning, don't completely bottom out for a long time. Don't sell off every player and run a team payroll scraping the bottom of the league. The longer you do that, the lower your overall budget goes. There's a point of diminishing returns after scouting and PD, where not spending your extra cash is burying you as a franchise in the stands with the fans. Plus, if you're losing and not spending, the owner keeps shrinking your budget.

    Those are the two biggest, and most likely, obvious. But there are others:

    3rd - Watch your bonuses and options. Many are inserted by the player and they seem to have gotten larger over each version change. These add up quickly if you're paying them out consistently over time, or even all at once.

    4th - Manage what you spend on personnel. Again, this adds up. Staff expenses in the older versions could range from just $4m to as high as $9-$10m per franchise. Even just an extra $2m for budget strapped franchises is a lot.

    5th - Popularity and free agency. Cheap, but popular players can make a difference in your fan happiness and bottom line. Every star isn't popular and there are many regular players - even minor league types who can increase interest and loyalty. Everyone wants to maximize value on older players or prime players who miss your window, but dumping them all in trades at once is dangerous. It tanks your fan interest and loyalty. Extending fan favorites boosts fan metrics as well. Just as letting cheap and popular fringe players walk in FA hurts.

    6th - Team, player, vesting options. These eat into your extension money for arbitration players. When you tack on large (or even multiple smaller ones to many players) at the end of contracts for years you know you aren't picking up, you are hurting yourself long term with your younger arbitration players. Those options count until you trade them or decline them - even as far as 3 years out. Same with minimum salaried active players. If your 40 man has a bunch of 280-500K players that never play except for ST or September call ups, you could be costing yourself a million or three in under the radar payroll.

    7th - Stadium capacity. Your goal should be to fill your stadium. That includes when you are winning OR losing. Adding 1,000 seats when your down seems dumb, but as you turn the corner that is revenue. It also means ticket prices.

    8th - Roster and team building. Arbitration or not, you're asking for financial problems if your BLB roster is all in the same age group. Sure, it sounds great to have 12 top prospects hit the bigs together. However, you can't expect to keep them past arbitration and you need to win early because you're getting your value from them up front in minimums and low arby numbers. Same with having a roster all 26-30. You're paying for their short term prime years by their arbitration value. If your roster is 28-33, your value is more balanced, but your window is much tighter and volatile because of decline. It's important to understand that team building is great, but to expect all your high end prospects to be affordable, to keep them all at the same time through each of their primes, is just not feasible.
    Last edited by umd; 03-26-2016, 07:23 AM.

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  • Carlos
    replied
    Originally posted by funclown View Post
    Nice. Only Jistic would say its ok to sleep with wife.
    It should be encouraged. I think many marriages suffer if you don't.

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  • funclown
    replied
    Nice. Only Jistic would say its ok to sleep with wife.

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  • Z
    replied
    Originally posted by Scortch View Post
    Revenue sharing is a tool that allows successful teams to pay lousy teams for letting them win so much. For example, I donated 105 wins to various teams around the league this past season. In return, teams that enjoy the success that I so freely dole out compensate me for those wins with monetary donations.

    It's kind of like when a guy comes home and finds you sleeping with his wife. Custom dictates that he gets one free punch, and you're not allowed to block it or swing back at him. It's just good manners. Think of revenue sharing as the dick punch I get to give you for bending me over all year.

    In real life, it's a tool that allows small market teams to compete with big market teams. A team in New York or Chicago is going to generate much more money than a team in Minnesota or Kansas City. If there was no revenue sharing the small market teams would never be able to afford competitive teams.
    Fucking perfect.

    A worthy successor to Jistic.

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  • Pat
    replied
    Originally posted by Scortch View Post
    Revenue sharing is a tool that allows successful teams to pay lousy teams for letting them win so much. For example, I donated 105 wins to various teams around the league this past season. In return, teams that enjoy the success that I so freely dole out compensate me for those wins with monetary donations.

    It's kind of like when a guy comes home and finds you sleeping with his wife. Custom dictates that he gets one free punch, and you're not allowed to block it or swing back at him. It's just good manners. Think of revenue sharing as the dick punch I get to give you for bending me over all year.

    In real life, it's a tool that allows small market teams to compete with big market teams. A team in New York or Chicago is going to generate much more money than a team in Minnesota or Kansas City. If there was no revenue sharing the small market teams would never be able to afford competitive teams.


    You belong here.

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  • Sharkn20
    replied
    Originally posted by Scortch View Post
    Revenue sharing is a tool that allows successful teams to pay lousy teams for letting them win so much. For example, I donated 105 wins to various teams around the league this past season. In return, teams that enjoy the success that I so freely dole out compensate me for those wins with monetary donations.

    It's kind of like when a guy comes home and finds you sleeping with his wife. Custom dictates that he gets one free punch, and you're not allowed to block it or swing back at him. It's just good manners. Think of revenue sharing as the dick punch I get to give you for bending me over all year.

    In real life, it's a tool that allows small market teams to compete with big market teams. A team in New York or Chicago is going to generate much more money than a team in Minnesota or Kansas City. If there was no revenue sharing the small market teams would never be able to afford competitive teams.
    That is simply perfect, thanks for the explanation, I hope the small teams enjoy my +$2,6M
    Last edited by Sharkn20; 03-16-2016, 10:58 PM.

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  • Matt
    replied
    That was...amazing.

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  • Cory
    replied
    Originally posted by Sharkn20 View Post
    What is "Revenue Sharing"?????? I rather be greedy and donīt give up anything, thanks
    Revenue sharing is a tool that allows successful teams to pay lousy teams for letting them win so much. For example, I donated 105 wins to various teams around the league this past season. In return, teams that enjoy the success that I so freely dole out compensate me for those wins with monetary donations.

    It's kind of like when a guy comes home and finds you sleeping with his wife. Custom dictates that he gets one free punch, and you're not allowed to block it or swing back at him. It's just good manners. Think of revenue sharing as the dick punch I get to give you for bending me over all year.

    In real life, it's a tool that allows small market teams to compete with big market teams. A team in New York or Chicago is going to generate much more money than a team in Minnesota or Kansas City. If there was no revenue sharing the small market teams would never be able to afford competitive teams.

    Leave a comment:


  • Sharkn20
    replied
    What is "Revenue Sharing"?????? I rather be greedy and donīt give up anything, thanks

    Leave a comment:

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