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  • funclown
    replied
    Originally posted by Sharkn20 View Post
    All right, just realize that the ratings changes in the pitchers when I change them between SP, MR and CL, but until after the next game doesnīt be reflected!

    Doubt solved! Enjoying starting to win games so far, 4-6 during the first 10 games, AI does everything but I make the substitutions at the moment, donīt allow the AI to blown more games!

    Looking forward for the next set of questions, this time batters / defenders...

    What do you think is more efective?? To have batters with great Strength but low contact, or opposite way? Do we prefer to hit less balls but with more strength? Or more balls without strength?? Cause itīs very hard for me to score runs!

    You also need guys who get on base by drawing walks (the eye rating). For me they serve 2 fold. 1) Your power or high gap hitter have someone on base to drive in runs and 2). Forces the opposing pitcher to throw pitches and wear them down (pitchers stamina rating)

    Your using a 1-100 rating system so best guess is no matter how high the kids power rating is probably should never start a hitter was a contact rating lower then 35.

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  • Sharkn20
    replied
    All right, just realize that the ratings changes in the pitchers when I change them between SP, MR and CL, but until after the next game doesnīt be reflected!

    Doubt solved! Enjoying starting to win games so far, 4-6 during the first 10 games, AI does everything but I make the substitutions at the moment, donīt allow the AI to blown more games!

    Looking forward for the next set of questions, this time batters / defenders...

    What do you think is more efective?? To have batters with great Strength but low contact, or opposite way? Do we prefer to hit less balls but with more strength? Or more balls without strength?? Cause itīs very hard for me to score runs!

    Leave a comment:


  • Sharkn20
    replied
    Originally posted by Carlos View Post
    What rating system are you using? Sounds like you're going with a 100 point scale. Or you're in commissioner mode.

    Are you using scouts?

    sent from my mobile device
    Exactly I am using 100 point system and using the scout of my team... I have to say that is a DSL league with young players between 18 and 23 years most of them...

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  • Carlos
    replied
    Originally posted by Sharkn20 View Post
    It explains a lot things, is really useful but I would like to dig in asking the BLB's experts! :)

    Do the ratings change after every game or week?? Or when are they tired?? Cause I can see the ratings of my pitchers going up and down every SIM...
    What rating system are you using? Sounds like you're going with a 100 point scale. Or you're in commissioner mode.

    Are you using scouts?

    sent from my mobile device

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  • Sharkn20
    replied
    Originally posted by Carlos View Post
    I don't think the OOTP manual explains baseball. But maybe it does.

    sent from my mobile device
    It explains a lot things, is really useful but I would like to dig in asking the BLB's experts! :)

    Do the ratings change after every game or week?? Or when are they tired?? Cause I can see the ratings of my pitchers going up and down every SIM...

    Leave a comment:


  • Carlos
    replied
    Originally posted by Ryan View Post
    Isn't there a manual or something that will explain a lot of this?
    I don't think the OOTP manual explains baseball. But maybe it does.

    sent from my mobile device

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  • Ryan
    replied
    Isn't there a manual or something that will explain a lot of this?

    Leave a comment:


  • Carlos
    replied
    How many games did this starter throw? To have a 32 ERA, I'm going to guess it's been one or two games at most.

    There are going to be poor performances from guys. I've always felt baseball is easier to evaluate over the course of a season. It's not like football or basketball where one game can most usually give you an idea the talent of a player.

    Your best hitter could go 0-4 in three straight games while your worst could be 2-4 in those same three games. Over time you'll see the averages even out and players perform to what you expect.

    That is assuming they aren't declining in talent.

    sent from my mobile device

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  • Matt
    replied
    Ratings can change on your scout. OSA and your scout will sometimes be very different.

    If you are playing SP sim a few seasons and at the end of the year see who produced and who didn't.

    From the manual:

    Stuff

    Stuff is a measure of the quality of a pitcher's pitch repertoire. Think of it as essentially how a pitcher "puts it all together." Stuff directly affects the number of strikeouts a pitcher throws. Stuff is calculated based on a combination of his individual pitch ratings and the velocity with which he throws.

    Relief pitchers receive a small bonus to stuff, to reflect the fact that batters get fewer looks at their pitches and have less of a chance to adjust to them. OOTP displays that bonus in the form of increased Stuff ratings. This bonus is heavily tied into the strength of a reliever's top two pitches, since relievers have much less incentive to mix in their weaker offerings. This means that a pitcher with a strong fastball, a strong slider, and a weak changeup might make for an average starting pitcher but a great reliever. You get to decide how he provides the most useful fit for your team. You can see the change in a pitcher's Stuff rating if you change the player's position from SP to MR and back.

    Movement

    Movement is a measure of the movement on a pitcher's pitches. It is harder for batters to make good contact with pitches that have good movement. As a result, pitchers with high Movement ratings tend to give up fewer home runs. Movement is calculated based on factors including ground ball %.

    Control

    Control is a measure of a pitcher's accuracy. Pitchers with good Control ratings tend to walk fewer batters.

    Velocity

    Velocity is a measure of how fast a pitcher throws. Velocity is not measured according to the standard rating system, but rather is measured in miles per hour. Velocity can change over time, with younger players typically gaining velocity as they fill out, and losing velocity due to age or injury. Velocity is important for certain pitches that are heavily dependent upon velocity. For example, a fastball relies heavily upon velocity, while a knuckleball does not. Velocity is factored into the overall Stuff rating, as well as the ratings of individual pitches.

    Stamina

    Stamina is a measure of how many pitches a pitcher can throw before tiring. Tired pitchers are more likely to walk hitters or give up hits. Pitchers with high Stamina ratings tend to be used as starting pitchers, while pitchers with low Stamina ratings tend to be used as relief pitchers. The bare minimum endurance (now called Stamina) needed in order to start is 25 on a 1-100 scale, but most starters should have at least a 50.

    Hold Runners

    Hold Runners is a measure of a pitcher's ability to hold runners on base. It is harder for runners on base to steal against pitchers who have high Hold Runners ratings. A combination of a pitcher with a good Hold Runners rating and a catcher with a good arm can significantly reduce the chances of opponents attempting stolen bases.

    Ground Ball %

    Ground Ball % is a measure of how many balls hit off this pitcher are ground balls as compared to fly balls. Pitchers with high Ground Ball % ratings tend to get more ground outs and double plays. Pitchers with low Ground Ball % ratings tend to have a lower BABIP (batting average on balls in play), because fly balls are generally more likely to turn into outs than ground balls. The presence of a curveball or sinker correlates to a higher groundball percentage. Ground ball % is factored into the overall Movement rating.

    Batter Ratings
    Contact

    Contact is a measure of how good a player is at getting his bat on the ball. Contact directly affects a player's batting average. Players with high Contact ratings are more likely to put the ball in play and get more hits, with a higher batting average. Contact, however, has no direct effect on what the result of a hit will be.

    Gap Power

    Gap Power is a measure of how much power a player has to the gaps - the places in the outfield between the left fielder and center fielder, and between the center fielder and right fielder. Gap Power directly affects the number of doubles and triples a player hits. Gap Power, however, has no direct effect on home runs, or on the likelihood that a player will make contact.

    Home Run Power

    Home Run Power directly affects the number of home runs a player hits. Home Run Power, however, has no direct effect on the likelihood that a player will make contact.

    Eye

    Eye/Discipline is a measure of how well a player assesses incoming pitches and determines whether they will be balls or strikes. Eye/Discipline directly affects the number of times a player walks. However, Eye/Discipline has no direct effect on the likelihood that a player will make contact, or strike out.

    Avoid K's

    Avoid K's is a measure of how well a player avoids striking out. Avoid K's directly affects the number of times a player strikes out. For example, players with high Avoid K's ratings are more likely to foul off pitches with two strikes than to go down swinging.

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  • Lintyfresh85
    replied
    Ok.

    There's 3 ratings

    Control
    Movement
    Stuff

    Control = amount of walks a pitcher usually gives = higher rating = less walks
    Movement = how many hits a pitcher usually gives up = higher ratings = less hits/Home Runs, lower ratings = higher BABIP (somewhat can be controlled by better fielders... but mostly a pitcher rating)
    Stuff = how many strikeouts a pitcher usually gets = higher ratings = more strikeouts

    Also, ratings are color coded.

    Red = worst
    Orange = 2nd worst
    Yellow = average
    Green = good
    Blue = great
    Last edited by Lintyfresh85; 03-09-2015, 07:44 PM.

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  • Sharkn20
    replied
    When we grade the pitchers... A big number of Stuff is positive or negative?? Is better movement of the pitch or control?? Or obviusly a good combination of all??

    Ratings of the pitchers change every game??

    How is possible that my better graded Overall pitcher has an era of 32.85?? He is throwing right in the bat of the batters!! He shouldnīt be the best pitcher in my team, when others are performing a lot better than him... Or just the ratings are false??

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  • Sharkn20
    replied
    Originally posted by BradZ View Post
    Yes, it's a common issue with baseball roster building. There are spots on the defensive side where teams often "hide" less stellar defensive players (1B being the most often used). Your most important defensive positions are typically "up the middle" C, SS, 2B and CF.
    Cool! Just grading the pitchers of my SP now and see how my team reacts. Next week's (SIM) games will grade the batters

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  • BradZ
    replied
    Originally posted by Sharkn20 View Post
    Ummm, thanks Bradz, it means that in some cases you have to choose between a good batter or a good defender... Damn
    Yes, it's a common issue with baseball roster building. There are spots on the defensive side where teams often "hide" less stellar defensive players (1B being the most often used). Your most important defensive positions are typically "up the middle" C, SS, 2B and CF.

    Leave a comment:


  • Sharkn20
    replied
    Originally posted by BradZ View Post
    As long as the league settings allow for a Designated Hitter (DH), yes. The DH bats in place of the pitcher in leagues where the DH is used (in Major League Baseball the American League employs the DH while the National League does not, meaning that National League games will feature pitchers in the batting order).
    Ummm, thanks Bradz, it means that in some cases you have to choose between a good batter or a good defender... Damn

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  • BradZ
    replied
    Originally posted by Sharkn20 View Post
    The players that goes to the batting zone are the same players that will defend when your pitcher is throwing the rock, true?? Can I set for batting any other player who is not going to play defense?
    As long as the league settings allow for a Designated Hitter (DH), yes. The DH bats in place of the pitcher in leagues where the DH is used (in Major League Baseball the American League employs the DH while the National League does not, meaning that National League games will feature pitchers in the batting order).

    All other fielders (C, 1B, 2B, 3B, SS, LF, CF, RF) would make up the rest of the batting order.
    Last edited by BradZ; 03-09-2015, 03:04 PM.

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